Hybrid creative-technologist. 10+ years animating, rigging and directing pipelines for games and film — now training LoRAs, shipping virtual avatars and building n8n agents that automate the boring parts of the studio.
Hand-made 3D craft on one side, generative AI and automation on the other — and the pipelines that connect them.
Generative AI content, 3D character animation, motion graphics and a multi-year indie game project.
2.5D street acrobatic dodgeball + parkour party game built in Unity — currently in development, with its Steam page live. I produce it end to end, from concept to publisher pitches (Brasília Game Hub, Oct 2025).
Plug-and-play Python tools for Autodesk Maya — rigging, modeling and animation helpers I use in my own pipeline. Drag & drop install. Sold on Gumroad.

Turn world-space animation into in-place loops or root motion for Unreal and Unity. Works with walks, runs, strafes, turns, mocap and Mixamo clips.
NEWFloating toolbar: save any selection as a colored button and reselect it in one click.
NEWThe 3ds Max Shell modifier, in Maya. Give any open or closed mesh real thickness in one click.
V03All-in-one joint toolkit for Maya 2025. Drag into the viewport to install; skin-safe.
Browse all 2,900+ built-in Maya icons in one window, sorted into 15 categories.
FREENanoMesh brush for building low-poly cartoon armour for game characters.
I move fluently between artistic direction and engineering — rigging a character in the morning, training a local Flux/Qwen LoRA in the afternoon, and shipping an n8n agent that automates reporting before dinner.
I care about clean pipelines, private local inference and giving teams real superpowers — not gimmicks.
Open to AI / 3D / automation roles — remote, hybrid or on-site in Cali, CO · open to relocating to Valencia, ES.
Open to AI / 3D / automation roles — remote, hybrid or on-site in Cali, CO · Valencia, ES.